// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0001: wait 0 ms 
05E5: 0@ = game_version 
00D6: if 
0039:   0@ == 0 // @ == int 
004D: jump_if_false @Noname_66 
0001: wait 0 ms 
05E0: 1@ = read_memory 10176732 size 4 virtual_protect 1 
05E0: 3@ = read_memory 10176736 size 4 virtual_protect 1 
0002: jump @Noname_98 

:Noname_66
0001: wait 0 ms 
05E0: 1@ = read_memory 9712072 size 4 virtual_protect 1 
05E0: 3@ = read_memory 9712076 size 4 virtual_protect 1 

:Noname_98
0004: 5@ = 1@ // $ = int 
0004: 6@ = 3@ // $ = int 
0001: wait 0 ms 
008D: 1@ = integer_to_float 1@ 
0017: 1@ /= 1.12 // @ /= float  
008D: 3@ = integer_to_float 3@ 
0017: 3@ /= 90.0 // @ /= float 
008D: 5@ = integer_to_float 5@ 
0017: 5@ /= 7.1 // @ /= float 
008D: 6@ = integer_to_float 6@ 
0017: 6@ /= 5.1 // @ /= float 

:Noname_190
0001: wait 0 ms 
00D6: if 
816B:   not fading 
004D: jump_if_false @Noname_737 
05E6: 11@ = ped $player_actor struct 
000A: 11@ += 1524 // @ += int 
05E0: 11@ = read_memory 11@ size 4 virtual_protect 1 
05E0: 11@ = read_memory 11@ size 4 virtual_protect 1 
03F0: enable_text_draw 1 
008D: 11@ = integer_to_float 11@ 
00D6: if 
0031:   11@ >= 1.0 // @ >= float 
004D: jump_if_false @Noname_737 
00D6: if 
8031:   not  11@ >= 51.0 // @ >= float 
004D: jump_if_false @Noname_326 
0017: 11@ /= 50.0 // @ /= float 
0069: 11@ *= 5@ // $ *= $ float 
0002: jump @Noname_626 

:Noname_326
00D6: if 
810F:   not player $player_char wanted_level > 1 
004D: jump_if_false @Noname_379 
000F: 11@ -= 50.0 // @ -= float 
0017: 11@ /= 140.0 // @ /= float 
0069: 11@ *= 5@ // $ *= $ float 
0002: jump @Noname_626 

:Noname_379
00D6: if 
810F:   not player $player_char wanted_level > 2 
004D: jump_if_false @Noname_432 
000F: 11@ -= 190.0 // @ -= float 
0017: 11@ /= 370.0 // @ /= float 
0069: 11@ *= 5@ // $ *= $ float 
0002: jump @Noname_626 

:Noname_432
00D6: if 
810F:   not player $player_char wanted_level > 3 
004D: jump_if_false @Noname_485 
000F: 11@ -= 560.0 // @ -= float 
0017: 11@ /= 640.0 // @ /= float 
0069: 11@ *= 5@ // $ *= $ float 
0002: jump @Noname_626 

:Noname_485
00D6: if 
810F:   not player $player_char wanted_level > 4 
004D: jump_if_false @Noname_538 
000F: 11@ -= 1200.0 // @ -= float 
0017: 11@ /= 1280.0 // @ /= float 
0069: 11@ *= 5@ // $ *= $ float 
0002: jump @Noname_626 

:Noname_538
00D6: if 
810F:   not player $player_char wanted_level > 5 
004D: jump_if_false @Noname_591 
000F: 11@ -= 2500.0 // @ -= float 
0017: 11@ /= 1158660096 // @ /= float 
0069: 11@ *= 5@ // $ *= $ float 
0002: jump @Noname_626 

:Noname_591
000F: 11@ -= 1167458304 // @ -= float 
0017: 11@ /= 1159069696 // @ /= float 
0069: 11@ *= 5@ // $ *= $ float 
0002: jump @Noname_681 

:Noname_626
038E: draw_box_position 1@ 6@ size 5@ 3@ RGBA 0 0 0 255 // never used in VC or GTA 3 
038E: draw_box_position 1@ 6@ size 11@ 3@ RGBA 97 194 247 255 // never used in VC or GTA 3 
0002: jump @Noname_190 

:Noname_681
038E: draw_box_position 1@ 6@ size 5@ 3@ RGBA 27 89 130 255 // never used in VC or GTA 3 
038E: draw_box_position 1@ 6@ size 11@ 3@ RGBA 97 194 247 255 // never used in VC or GTA 3 
0002: jump @Noname_190 

:Noname_737
00D6: if 
016B:   fading 
004D: jump_if_false @Noname_761 
0001: wait 0 ms 
0002: jump @Noname_737 

:Noname_761
0002: jump @Noname_190 
